Location: A 3D human whole-body model with integrated organs, vasculature, musculoskeletal and nervous systems for mapping nerves @ dcfe9a8ec016 / view.cmgui

Author:
elias-soltani <egha355@aucklanduni.ac.nz>
Date:
2023-02-16 14:52:29+13:00
Desc:
Add context and provenance
Permanent Source URI:
https://models.physiomeproject.org/workspace/add/rawfile/dcfe9a8ec01625e18499d2cfa454eec17e16fc84/view.cmgui

#gfx read elem region cardiovascular/artery2 vasculature2.exf
gfx read elem region Cardiovascular_system/artery arteries.exf
gfx read elem region Cardiovascular_system/heart heart.exf
gfx read elem region Cardiovascular_system/venous veins.exf
gfx read elem region Digestive_system/colon colon.exf
gfx read elem region Digestive_system/stomach stomach.exf
gfx read elem region Muscular_system/biceps_femoris_right biceps_femoris_right.exf
gfx read elem region Muscular_system/brachii_left left_brachii.exf
gfx read elem region Muscular_system/brachii_long_left brachii_long_left.exf
gfx read elem region Muscular_system/brachii_long_right brachii_long_right.exf
gfx read elem region Muscular_system/brachii_right right_brachii.exf
gfx read elem region Muscular_system/femoris_long_left femoris_long_left.exf
gfx read elem region Muscular_system/soleus soleus.exf
gfx read elem region Nervous_system/brainstem brainstem.exf
gfx read elem region Nervous_system/nerves nerve_centerlines.exf
gfx read elem region Respiratory_system/lung lung.exf
gfx read elem region Skeletal_system/femur_left femur_left.exf
gfx read elem region Skeletal_system/femur_right femur_right.exf
gfx read elem region Skeletal_system/tibia_left tibia_left.exf
gfx read elem region Skeletal_system/tibia_right tibia_right.exf
gfx read elem region Urinary_system/bladder bladder.exf
gfx read elem region whole-body whole-body.exf

#### material #####
gfx create material transparent_orange normal_mode ambient 0.9 0.7 0.5 diffuse 0.9 0.7 0.5 emission 0 0 0 specular 0.2 0.2 0.3 alpha 0.4 shininess 0.2;
gfx create material transparent_gray50 normal_mode ambient 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 emission 0.09 0.09 0.08 specular 0.5 0.5 0.5 alpha 0.5 shininess 0.2;

#### graphics #####
gfx modify g_element "/" general clear;
gfx modify g_element /Cardiovascular_system/heart/ general clear;
gfx modify g_element /Cardiovascular_system/heart/ lines domain_mesh1d coordinate "fitted coordinates" exterior face xi3_1 tessellation default LOCAL line line_base_size 0 select_on material red selected_material default_selected render_shaded;
gfx modify g_element /Cardiovascular_system/heart/ surfaces domain_mesh2d coordinate "fitted coordinates" face all tessellation default LOCAL select_on material red selected_material default_selected render_shaded;
gfx modify g_element /Cardiovascular_system/artery/ general clear;
gfx modify g_element /Cardiovascular_system/artery/ lines domain_mesh1d coordinate coordinates face all tessellation default LOCAL circle_extrusion line_base_size 0 line_orientation_scale radius line_scale_factors 1 select_on material red selected_material default_selected render_shaded;
#gfx modify g_element /vasculature/artery2 general clear;
#gfx modify g_element /vasculature/artery2 lines domain_mesh1d coordinate coordinates face all tessellation default LOCAL circle_extrusion line_base_size 0 line_orientation_scale radius line_scale_factors 1 select_on material red selected_material default_selected render_shaded;
gfx modify g_element /Cardiovascular_system/venous general clear;
gfx modify g_element /Cardiovascular_system/venous lines domain_mesh1d coordinate coordinates face all tessellation default LOCAL circle_extrusion line_base_size 0 line_orientation_scale radius line_scale_factors 1 select_on material blue selected_material default_selected render_shaded;

gfx modify g_element /Digestive_system/colon/ general clear;
gfx modify g_element /Digestive_system/colon/ surfaces domain_mesh2d coordinate coordinates face all tessellation default LOCAL select_on material tissue selected_material default_selected render_shaded;
gfx modify g_element /Digestive_system/stomach/ general clear;
gfx modify g_element /Digestive_system/stomach/ lines domain_mesh1d coordinate "fitted coordinates" exterior face xi3_1 tessellation default LOCAL line line_base_size 0 select_on material muscle selected_material default_selected render_shaded;
gfx modify g_element /Digestive_system/stomach/ surfaces domain_mesh2d coordinate "fitted coordinates" face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;

#gfx modify g_element Muscular_system/biceps_femoris_right lines domain_mesh1d subgroup biceps_femoris_right coordinate coordinates exterior face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material grey50 selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/biceps_femoris_right surfaces domain_mesh2d subgroup biceps_femoris_right coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/brachii_right surfaces domain_mesh2d subgroup right_brachii coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
#gfx modify g_element Muscular_system/brachii_left lines domain_mesh1d subgroup left_brachii coordinate coordinates exterior face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material grey50 selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/brachii_left surfaces domain_mesh2d subgroup left_brachii coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
#gfx modify g_element Muscular_system/femoris_long_left lines domain_mesh1d subgroup femoris_long_left coordinate coordinates exterior face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material grey50 selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/femoris_long_left surfaces domain_mesh2d subgroup femoris_long_left coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
#gfx modify g_element Muscular_system/brachii_long_right lines domain_mesh1d subgroup brachii_long_right coordinate coordinates exterior face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material grey50 selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/brachii_long_right surfaces domain_mesh2d subgroup brachii_long_right coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
#gfx modify g_element Muscular_system/brachii_long_left lines domain_mesh1d subgroup brachii_long_left coordinate coordinates exterior face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material grey50 selected_material default_selected render_shaded;
gfx modify g_element Muscular_system/brachii_long_left surfaces domain_mesh2d subgroup brachii_long_left coordinate coordinates exterior face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;
gfx modify g_element /Muscular_system/soleus surfaces domain_mesh2d coordinate "fitted coordinates" boundary_mode ALL face all tessellation default LOCAL select_on material muscle selected_material default_selected render_shaded;

gfx modify g_element /Nervous_system/brainstem/ general clear;
gfx modify g_element /Nervous_system/brainstem/ lines domain_mesh1d coordinate "fitted coordinates" exterior face all tessellation default LOCAL line line_base_size 0 select_on material silver selected_material default_selected render_shaded;
gfx modify g_element /Nervous_system/brainstem/ surfaces domain_mesh2d coordinate "fitted coordinates" face all tessellation default LOCAL select_on material silver selected_material default_selected render_shaded;
gfx modify g_element /Nervous_system/nerves/ general clear;
gfx modify g_element /Nervous_system/nerves/ lines domain_mesh1d coordinate coordinates face all tessellation default LOCAL circle_extrusion line_base_size 4 select_on material gold selected_material default_selected render_shaded;

gfx modify g_element /Respiratory_system/lung/ general clear;
gfx modify g_element /Respiratory_system/lung/ surfaces domain_mesh2d coordinate "fitted coordinates" face all tessellation default LOCAL select_on material green selected_material default_selected render_shaded;

gfx modify g_element Skeletal_system/tibia_left general clear;
gfx modify g_element Skeletal_system/tibia_left surfaces domain_mesh2d coordinate "fitted coordinates" boundary_mode ALL face all tessellation default LOCAL select_on material bone selected_material default_selected render_shaded;
gfx modify g_element Skeletal_system/tibia_right surfaces domain_mesh2d coordinate "fitted coordinates" boundary_mode ALL face all tessellation default LOCAL select_on material bone selected_material default_selected render_shaded;
gfx modify g_element Skeletal_system/femur_left surfaces domain_mesh2d coordinate "fitted coordinates" boundary_mode ALL face all tessellation default LOCAL select_on material bone selected_material default_selected render_shaded;
gfx modify g_element Skeletal_system/femur_right surfaces domain_mesh2d coordinate "fitted coordinates" boundary_mode ALL face all tessellation default LOCAL select_on material bone selected_material default_selected render_shaded;

gfx modify g_element /Urinary_system/bladder/ general clear;
gfx modify g_element /Urinary_system/bladder/ lines domain_mesh1d coordinate "fitted coordinates" exterior face all tessellation default LOCAL line line_base_size 0 select_on material yellow selected_material default_selected render_shaded;
gfx modify g_element /Urinary_system/bladder/ surfaces domain_mesh2d coordinate "fitted coordinates" face all tessellation default LOCAL select_on material green selected_material default_selected render_shaded;

gfx modify g_element /whole-body/ general clear;
gfx modify g_element /whole-body/ surfaces domain_mesh2d subgroup skin_epidermis coordinate "fitted coordinates" face all tessellation default LOCAL select_on material transparent_orange selected_material default_selected render_shaded;
gfx modify g_element /whole-body/ lines domain_mesh1d subgroup skin_epidermis coordinate "fitted coordinates" face all tessellation default LOCAL circle_extrusion line_base_size 2 select_on material tissue selected_material default_selected render_shaded;
gfx modify g_element /whole-body/ lines domain_mesh1d subgroup spinal_cord coordinate "fitted coordinates" face all tessellation default LOCAL circle_extrusion line_base_size 5 select_on material magenta selected_material default_selected render_shaded;
gfx modify g_element /whole-body/ surfaces domain_mesh2d subgroup diaphragm coordinate "fitted coordinates" face all tessellation default LOCAL select_on material transparent_gray50 selected_material default_selected render_shaded;

#### window #####
gfx create window 1 double_buffer;
gfx modify window 1 image scene "/" filter default infinite_viewer_lighting two_sided_lighting;
gfx modify window 1 image add_light default;
gfx modify window 1 image add_light default_ambient;
gfx modify window 1 layout simple ortho_axes z -y eye_spacing 0.25 width 503 height 512;
gfx modify window 1 set current_pane 1;
gfx modify window 1 background colour 0 0 0 texture none;
gfx modify window 1 view parallel eye_point -440.657 -3664.99 1128.67 interest_point 0 -91.8464 782.907 up_vector 0.0279123 0.0928696 0.995287 view_angle 40 near_clipping_plane 180.839 far_clipping_plane 7340.11 relative_viewport ndc_placement -1 1 2 2 viewport_coordinates 0 0 1 1;
gfx modify window 1 set transform_tool current_pane 1 std_view_angle 40 normal_lines antialias 2 depth_of_field 0.0 slow_transparency blend_normal;