Location: Generic human bladder scaffold @ ce8f55076b6a / humanBladderView.cmgui

Author:
Zohreh Ekhlasi <zekh167@aucklanduni.ac.nz>
Date:
2021-05-24 18:09:56+12:00
Desc:
renaming thumbnail image file
Permanent Source URI:
https://models.physiomeproject.org/workspace/676/rawfile/ce8f55076b6a6bed629c1a61acda501085f4b08e/humanBladderView.cmgui

gfx define tessellation default minimum_divisions "1" refinement_factors "16" circle_divisions 12;
gfx define tessellation default_points minimum_divisions "1" refinement_factors "1" circle_divisions 12;
gfx define tessellation temp3 minimum_divisions "1" refinement_factors "1" circle_divisions 12;
#
gfx create material black normal_mode ambient 0 0 0 diffuse 0 0 0 emission 0 0 0 specular 0.3 0.3 0.3 alpha 1 shininess 0.2;
gfx create material "bladder lumen" normal_mode ambient 0.73 0.92 0.24 diffuse 0.73 0.92 0.24 emission 0 0 0 specular 0.3 0.3 0.3 alpha 0.52 shininess 1;
gfx create material blue normal_mode ambient 0 0 1 diffuse 0 0 1 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material bone normal_mode ambient 0.7 0.7 0.6 diffuse 0.9 0.9 0.7 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material brown normal_mode ambient 0.5 0.25 0 diffuse 0.5 0.25 0 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material cyan normal_mode ambient 0 1 1 diffuse 0 1 1 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material default normal_mode ambient 1 1 1 diffuse 1 1 1 emission 0 0 0 specular 0 0 0 alpha 1 shininess 0;
gfx create material default_selected normal_mode ambient 1 0.2 0 diffuse 1 0.2 0 emission 0 0 0 specular 0 0 0 alpha 1 shininess 0;
gfx create material gold normal_mode ambient 1 0.4 0 diffuse 1 0.7 0 emission 0 0 0 specular 0.5 0.5 0.5 alpha 1 shininess 0.3;
gfx create material gray50 normal_mode ambient 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 emission 0.5 0.5 0.5 specular 0.5 0.5 0.5 alpha 1 shininess 0.2;
gfx create material green normal_mode ambient 0 1 0 diffuse 0 1 0 emission 0 0 0 specular 0.1 0.1 0.1 alpha 0.56 shininess 0.2;
gfx create material grey25 normal_mode ambient 0.25 0.25 0.25 diffuse 0.25 0.25 0.25 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material grey50 normal_mode ambient 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material grey75 normal_mode ambient 0.75 0.75 0.75 diffuse 0.75 0.75 0.75 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material "lumen of urethra" per_pixel_mode ambient 0.9569 0.8392 0.192157 diffuse 0.9569 0.8392 0.192157 emission 0 0 0 specular 0.3 0.3 0.3 alpha 1 shininess 1;
gfx create material magenta normal_mode ambient 1 0 1 diffuse 1 0 1 emission 0 0 0 specular 0.1 0.1 0.1 alpha 1 shininess 0.2;
gfx create material muscle normal_mode ambient 0.4 0.14 0.11 diffuse 0.5 0.12 0.1 emission 0 0 0 specular 0.3 0.5 0.5 alpha 0.48 shininess 0.2;
gfx create material orange normal_mode ambient 1 0.5 0 diffuse 1 0.5 0 emission 0 0 0 specular 0.1 0.1 0.1 alpha 0.47 shininess 0.2;
gfx create material red normal_mode ambient 1 0 0 diffuse 1 0 0 emission 0 0 0 specular 0.1 0.1 0.1 alpha 0.35 shininess 0.2;
gfx create material "serosa of urinary bladder" per_pixel_mode ambient 0.44 0.77 0.64 diffuse 0.44 0.77 0.64 emission 0 0 0 specular 0.3 0.3 0.3 alpha 0.72 shininess 1;
gfx create material silver normal_mode ambient 0.4 0.4 0.4 diffuse 0.7 0.7 0.7 emission 0 0 0 specular 0.5 0.5 0.5 alpha 1 shininess 0.3;
gfx create material tissue normal_mode ambient 0.9 0.7 0.5 diffuse 0.9 0.7 0.5 emission 0 0 0 specular 0.2 0.2 0.3 alpha 1 shininess 0.2;
gfx create material transparent_gray50 normal_mode ambient 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 emission 0.5 0.5 0.5 specular 0.5 0.5 0.5 alpha 0 shininess 0.2;
gfx create material white normal_mode ambient 1 1 1 diffuse 1 1 1 emission 0 0 0 specular 0 0 0 alpha 1 shininess 0;
gfx create material yellow normal_mode ambient 1 1 0 diffuse 1 1 0 emission 0 0 0 specular 0.1 0.1 0.1 alpha 0.42 shininess 0.2;
#
#
gfx read elem "humanBladderMesh.exf"
#
#
gfx modify g_element "/" general clear;
gfx modify g_element "/" lines domain_mesh1d coordinate coordinates face all tessellation default LOCAL line line_base_size 0 select_on material grey75 selected_material default_selected render_shaded;
gfx modify g_element "/" surfaces domain_mesh2d subgroup "bladder lumen" coordinate coordinates face all tessellation default LOCAL select_on material blue selected_material default_selected render_shaded;
gfx modify g_element "/" surfaces domain_mesh2d subgroup "serosa of urinary bladder" coordinate coordinates face all tessellation default LOCAL select_on material "bladder lumen" selected_material default_selected render_shaded;
gfx modify g_element "/" surfaces domain_mesh2d subgroup "lumen of urethra" coordinate coordinates face all tessellation default LOCAL select_on material "lumen of urethra" selected_material default_selected render_shaded;
gfx modify g_element "/" surfaces domain_mesh2d subgroup "serosa of urethra" coordinate coordinates face all tessellation default LOCAL select_on material red selected_material default_selected render_shaded;
#
gfx create window 1 double_buffer;
gfx modify window 1 image scene "/" filter default infinite_viewer_lighting two_sided_lighting;
gfx modify window 1 image add_light default;
gfx modify window 1 image add_light default_ambient;
gfx modify window 1 layout simple ortho_axes z -y eye_spacing 0.25 width 1031 height 667;
gfx modify window 1 set current_pane 1;
gfx modify window 1 background colour 0 0 0 texture none;
gfx modify window 1 view perspective eye_point 212.521 -106.006 92.3488 interest_point -1.14441e-05 9.53674e-07 67.5795 up_vector -0.323848 -0.775788 -0.541549 view_angle 40 near_clipping_plane 1.88522 far_clipping_plane 599.835 relative_viewport ndc_placement -1 1 2 2 viewport_coordinates 0 0 1 1;
gfx modify window 1 set transform_tool current_pane 1 std_view_angle 40 perturb_lines antialias 8 depth_of_field 0.0 slow_transparency blend_normal;